Project
Materials

Pachinko Machine part 2

WHAT WILL YOU MAKE?

A vertical pinball game to play with family or friends!

WHAT WILL YOU LEARN?

You will learn to use woodworking techniques such as hammering, drilling, sawing, sanding and careful measurment to fabricate a mechanical game originating in Japan. You will also connect electronic components so you can track points and add buzzers and lights.

STEPS

STEP 1

Measure and cut a piece of balsa wood to reach from the end of the embroidery hoop to the wall of your pachinko machine. Sand the edges down. You want the ramp to be as smooth as possible!

STEP 2

Glue the ramp in place. Make a mark where you want to attach your launcher. Ours is about two inches from the bottom edge of the game board.

STEP 3

Drill a hole where you made the mark using the 1/4" bit. Glue the bottom, left, and right sides of your tray to the board.

STEP 4

Glue the front of your tray on. Make sure your hand can fit in! This is where you will be storing your pachinko balls. Now grab the launcher that you made in part one of this project. Place the dowel into the top launcher hole and mark where the bottom hole lines up

STEP 5

Drill a 1/4" hole into the launcher where you made the mark in step 4. Use the nut and washers to secure the launcher to your game board. It doesn't have to be super tight!

STEP 6

Use the hack saw to cut off any part of the launcher that hangs below the bottom of the game and sand it down. Measure and cut four pieces of wood that are the same size as your magnets.

STEP 7

Mark three inches from the top and bottom of your playing field on the left and right side of your game. Glue magnets to four of the pieces of wood.

STEP 8

Glue the four pieces of wood to the four spots that you marked in step 7. Carefully drill a hole near the bottom right of your plexiglass. This is where you will insert the Pachinko balls to launch them.

STEP 9

Place the other four magnets on top of the four that are glued to the game board. Now add hot glue to the back of the four magnets that you just placed. Quickly lay the plexiglass on top of the hot glue that you just dispensed. This will attach the four magnets to the plexiglass.

STEP 10

Glue a small, wooden divider to your tray so that you have a space to store your pachinko balls and a space that is large enough for your electronic components. Use the 5/8" drill bit at an angle to "tune" the five ball holes on the back of the board. Make them slant downwards so that the pachinko balls can easily roll out.

STEP 11

Drill some holes through the back of the electronic components side of your tray. This is where the wires will go. Now drill a hole through the back of the pachinko ball section of your tray.

STEP 12

Draw paths from the five ball holes to the pachinko ball hole that you made in step 11. Glue a small piece of wood at an angle so that the pachinko balls will roll towards the pachinko ball hole.

STEP 13

Make channels with the plastic canvas from each and every ball hole to the ramp. Glue them down. Make sure to make the arcs large enough for the pachinko balls to freely fall! Use one more piece plastic canvas to cover the ramp. Now it's time to add electronic components!

STEP 14

This is the part of the project where you can really let your creativity shine! We will provide the circuit diagram and code for our game design, but there are countless possibilties when it comes to enhancing your pachinko machine. For the circuit, wire up your breadboard and Arduino according to the diagram on the following page. You will most likely have to extend the pins on certain components (like the button and the LED) using solder and hookup wire. For more details on each component and on the diagram, watch the video for this project at: https://youtu.be/3c4hqigJCbo For the Arduino code, please visit makercamp.com where you can copy it and then paste it into the Arduino IDE: http://makercamp.com/wp-content/uploads/2015/11/PachinkoMachineArduinoSketch.txt Happy making!

WHAT'S HAPPENING HERE?

Arduino is a free software and hardware development company, as well as an international community that designs and manufactures hardware development boards to build digital devices and interactive devices that can detect and control real-world objects.

Materials:

  • balsa wood
  • wood scraps
  • plastic canvas
  • plexiglass
  • eight small magnets
  • 1.25" L x 1/4" diameter bolt
  • 1/4" diameter nut
  • two 1/4" diameter washers
  • craft knife
  • pencil
  • ruler
  • hack saw
  • sandpaper
  • low temp hot glue gun
  • drill
  • 1/4" and 5/8" drill bits
  • wire strippers
  • soldering iron and solder
  • Arduino Uno
  • 16 x 2 LCD display
  • five IR breakbeam sensors
  • 3 V piezo
  • 5mm blinking LED
  • switch or button
  • 10 K potentiometer
  • two 220 ohm resistors
  • 5 V power supply
  • half-sized breadboard
  • electric tape, duct tape
  • hookup wire
  • Arduino sketch
  • circuit diagram

See More Projects in these topics:

Games Woodworking

See More Projects from these themes:

Construction Site
Maker Camp
Maker Camp is a do-it-yourself online resource to help leaders like you organize a summer camp that engages children in making. Our goal is to provide you and your campers with the inspiration and the helpful resources, along with many possible projects to fit a wide range of interests and abilities. The idea is to focus on making as a playful, social activity. Maker Camp provides enough support for anyone to get started. Making provides experiences that help children become self-directed learners and good problem-solvers.
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Please Note

Your safety is your own responsibility, including proper use of equipment and safety gear, and determining whether you have adequate skill and experience. Power tools, electricity, and other resources used for these projects are dangerous, unless used properly and with adequate precautions, including safety gear and adult supervision. Some illustrative photos do not depict safety precautions or equipment, in order to show the project steps more clearly. Use of the instructions and suggestions found in Maker Camp is at your own risk. Make Community, LLC, disclaims all responsibility for any resulting damage, injury, or expense.

Maker Camp Project Standards

Based on NGSS (Next Generation Science Standards)

NGSS MS.Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • MS-ETS1-1. Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
  • MS-ETS1-2. Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
  • MS-ETS1-3. Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
  • MS-ETS1-4. Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

NGSS HS.Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • HS-ETS1-1. Analyze a major global challenge to specify qualitative and quantitative criteria and constraints for solutions that account for societal needs and wants.
  • HS-ETS1-2. Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering.
  • HS-ETS1-3. Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics as well as possible social, cultural, and environmental impacts.
  • HS-ETS1-4. Use a computer simulation to model the impact of proposed solutions to a complex real-world problem with numerous criteria and constraints on interactions within and between systems relevant to the problem.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

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