Project 12 of 29
In Progress

Interactive Word Wall

Up to 1 hour

Ages 5-10

What Will You Learn?

This is a quick tutorial on how to make your own interactive word wall for your elementary students using Makey Makey and Scratch. Watch this short video by Colleen Graves, author of 20 Makey Makey Projects for the Evil Genius, to learn how to make your own.

Scratch

Remix the Scratch Game that Colleen used to play the sounds in this project.

Makey Makey Classic Inventor's Kit

The original Makey Makey Classic – Named one of Consumer Reports’ “Best Tech Toys of 2014,” “Best of Toy Fair 2014” by Popular Science, and a finalist for Toy of the Year 2016.

Makes STEM Education fun! Start out easy with a banana piano. First setup takes seconds. Then make game controllers, musical instruments, and countless inventions. Advance to additional inputs and multi-key remapping up to 18 keys. Ages 8 to infinity. 

  • Turn everyday objects like bananas into touchpads!

  • Connect the world around you to your computer! Setup takes just seconds.

  • Just plug, clip, and play! No programing knowledge needed. No software to install. Works with Mac and Windows.

  • 1000s of possibilities! Draw your own game controller, sneak a cat selfie, and dance like never before.

  • Ages 8 to infinity.

Visit the Makey Makey website for tons of projects, educator resources, apps and more.

Materials:

  • Makey Makey
  • Carboard
  • Colored paper
  • Aluminum foil
  • Brass fasteners
Maker Camp
Maker Camp is a do-it-yourself online resource to help leaders like you organize a summer camp that engages children in making. Our goal is to provide you and your campers with the inspiration and the helpful resources, along with many possible projects to fit a wide range of interests and abilities. The idea is to focus on making as a playful, social activity. Maker Camp provides enough support for anyone to get started. Making provides experiences that help children become self-directed learners and good problem-solvers.
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Maker Camp Project Standards

Based on NGSS (Next Generation Science Standards)

NGSS K-2 Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • K-2-ETS1-1. Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
  • K-2-ETS1-2. Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
  • K-2-ETS1-3. Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

NGSS 3-5.Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • 3-5-ETS1-1. Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
  • 3-5-ETS1-2. Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
  • 3-5-ETS1-3. Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.
Makeyland Graphic

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