Project 6 of 9
In Progress
Inventor City Loom

Looms to Laser

10-45 min

Ages 5-18

What Will You Learn?

In this project, you will digitally design pixel art and transform your pattern into a custom loom. You will then learn and excel in the art and techniques of weaving by using your custom loom to reconstruct your unique digital design to a patterned fabric!

About Inventor City

Become artists and engineers by experimenting with your digital creativity and bringing your online designs to life with activities from inventor city. Projects include designing and building your own loom, sunglasses, 3D structures, and more!

Each Inventor City activity offers campers the experience to express and grow their digital and hands-on imagination, problem-solving skills, and technical understanding. All activities embrace the relationship between online and hands-on technologies by starting out digitally and later being assembled physically. Activities begin online, where campers showcase and practice their computer and artistic skills by designing their project through pixel art. Their custom designs are then integrated into the physical project, which they can print at home and/or order a laser cut version. Following the step by step instructions, campers then assemble their project and see their digital designs come alive! From putting their projects together, campers learn how to fabricate using different materials, experiment with various joinery methods, and gain confidence about their developing skills. Being part of the conceptual design to production process, campers take ownership of their work, thus boosting their self-esteem and their understanding of the thinking and development process.

Inventor City Loom

Want to Practice with a Loom?

Follow these instructions to weaving using cardboard and yarn from Make: Magazine’s How-To: Beginner Weaving Tutorial. 

Inventor City Loom
Inventor City Loom

Design Your Custom Loom

Draw any image you like and transform it into a stencil to be woven by you!

Step 1

Complete the online activity: https://inventor.city/activity/loom and enter your camp’s coupon code when you’ve finished. 

Step 2

Once you’ve received your laser cut loom, it’s time to start weaving!

Inventor City Loom

Weaving

Inventor City Loom
Click for a larger view.
Inventor City Loom
Click for a larger view.

What's Next?

You’re a weaving expert! You can now use your laser cut heddle to design more fun patterns and weave personalized fabric. Want more? Check out inventor.city to unleash your creativity and make your digital designs come to life.

Steamlabs is a small team of coders, designers, and makers. They developed the Inventor City website because we wanted to create accessible learning activities that not only influence users to explore their creativity, but also help them learn about science, technology, engineering, art and math – all while having fun.


Their approach to this is simple: create open ended online activities that could easily transform into hands-on experiments.


From there, they’ve produced diverse programs that encourage creative imagination, problem-solving, and have inspired kids (and adults) to embrace the relationship between online and hands-on technologies. Along the way, they’ve collaborated with various science centres and educational organizations in supporting their spaces and in developing unique activities. They continue to create more playful and interactive activities in the hopes of bringing the love of science and learning to kids and adults everywhere.

Steamlabs Logo
Inventor City Graphic

Materials:

Visit the Loom project page on Inventor City.

See More Projects in these topics:

Arts & Crafts Fabrication Fiber Arts Sustainability Wearables

See More Projects from these themes:

Art/Craft Studio The Shop (Makerspace)
STEAMLabs
Steamlabs is a non-profit with a mission to see that people have a broad understanding of Artificial Intelligence to use it as a tool in their lives as well as to empower them to advocate for equitable, ethical policies from companies and governments. Only by having a broad understanding of AI by people across all segments of society can we ensure AI is deployed equitably and for the benefit of all!  
Print Project

Maker Camp Project Standards

Based on NGSS (Next Generation Science Standards)

National Core Arts Standards

The National Core Arts Standards are a process that guides educators in providing a unified quality arts education for students in Pre-K through high school. These standards provide goals for Dance, Media Arts, Music, Theatre, and Visual Arts with cross-cutting anchors in Creating, Performing, Responding, and Connecting through art. The Anchor Standards include:
  1. Generate and conceptualize artistic ideas and work.
  2. Organize and develop artistic ideas and work.
  3. Refine and complete artistic work.
  4. Select, analyze, and interpret artistic work for presentation.
  5. Develop and refine artistic techniques and work for presentation.
  6. Convey meaning through the presentation of artistic work.
  7. Perceive and analyze artistic work.
  8. Interpret intent and meaning in artistic work.
  9. Apply criteria to evaluate artistic work.
  10. Synthesize and relate knowledge and personal experiences to make art.
  11. Relate artistic ideas and works with societal, cultural, and historical context to deepen understanding.
Please visit the website for specific details on how each anchor applies to each discipline.

CCSS (Common Core State Standards)

The Common Core is a set of high-quality academic standards in mathematics and English language arts/literacy (ELA).

Geometry

  • Grades K-2
    • CCSS.MATH.CONTENT.K.G.A.1 Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.
    • CCSS.MATH.CONTENT.K.G.A.2 Correctly name shapes regardless of their orientations or overall size.
    • CCSS.MATH.CONTENT.K.G.A.3 Identify shapes as two-dimensional (lying in a plane, "flat") or three-dimensional ("solid").
    • CCSS.MATH.CONTENT.K.G.B.5 Model shapes in the world by building shapes from components (e.g., sticks and clay balls) and drawing shapes.
    • CCSS.MATH.CONTENT.K.G.B.6 Compose simple shapes to form larger shapes.
    • CCSS.MATH.CONTENT.1.G.A.1 Distinguish between defining attributes (e.g., triangles are closed and three-sided) versus non-defining attributes (e.g., color, orientation, overall size); build and draw shapes to possess defining attributes.
    • CCSS.MATH.CONTENT.1.G.A.2 Compose two-dimensional shapes (rectangles, squares, trapezoids, triangles, half-circles, and quarter-circles) or three-dimensional shapes (cubes, right rectangular prisms, right circular cones, and right circular cylinders) to create a composite shape, and compose new shapes from the composite shape.
  • Grades 3-5
    • CCSS.MATH.CONTENT.4.G.A.3 Recognize a line of symmetry for a two-dimensional figure as a line across the figure such that the figure can be folded along the line into matching parts. Identify line-symmetric figures and draw lines of symmetry.
  • Middle School
    • CCSS.MATH.CONTENT.6.G.A.4 Represent three-dimensional figures using nets made up of rectangles and triangles, and use the nets to find the surface area of these figures. Apply these techniques in the context of solving real-world and mathematical problems.
    • CCSS.MATH.CONTENT.7.G.A.1 Solve problems involving scale drawings of geometric figures, including computing actual lengths and areas from a scale drawing and reproducing a scale drawing at a different scale.
    • CCSS.MATH.CONTENT.7.G.A.2 Draw (freehand, with ruler and protractor, and with technology) geometric shapes with given conditions. Focus on constructing triangles from three measures of angles or sides, noticing when the conditions determine a unique triangle, more than one triangle, or no triangle.
    • CCSS.MATH.CONTENT.7.G.A.3 Describe the two-dimensional figures that result from slicing three-dimensional figures, as in plane sections of right rectangular prisms and right rectangular pyramids.
    • CCSS.MATH.CONTENT.8.G.A.1 Verify experimentally the properties of rotations, reflections, and translations.
    • CCSS.MATH.CONTENT.8.G.A.3 Describe the effect of dilations, translations, rotations, and reflections on two-dimensional figures using coordinates.
    • CCSS.MATH.CONTENT.8.G.A.4 Understand that a two-dimensional figure is similar to another if the second can be obtained from the first by a sequence of rotations, reflections, translations, and dilations; given two similar two-dimensional figures, describe a sequence that exhibits the similarity between them.

National Core Arts Standards

The National Core Arts Standards are a process that guides educators in providing a unified quality arts education for students in Pre-K through high school. Also see Standards with cross-cutting anchors in Creating, Performing, Responding, and Connecting through art for Visual Arts.

NGSS MS.Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • MS-ETS1-1. Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
  • MS-ETS1-2. Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
  • MS-ETS1-3. Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
  • MS-ETS1-4. Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

NGSS HS.Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • HS-ETS1-1. Analyze a major global challenge to specify qualitative and quantitative criteria and constraints for solutions that account for societal needs and wants.
  • HS-ETS1-2. Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering.
  • HS-ETS1-3. Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics as well as possible social, cultural, and environmental impacts.
  • HS-ETS1-4. Use a computer simulation to model the impact of proposed solutions to a complex real-world problem with numerous criteria and constraints on interactions within and between systems relevant to the problem.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

NGSS K-2 Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • K-2-ETS1-1. Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
  • K-2-ETS1-2. Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
  • K-2-ETS1-3. Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

NGSS 3-5.Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • 3-5-ETS1-1. Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
  • 3-5-ETS1-2. Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
  • 3-5-ETS1-3. Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.
Makeyland Graphic

Sign up for monthly project ideas for young makers from the leading maker educators.

FEEDBACK