Project 23 of 24
In Progress
VAL Hatband

VAL Hatband

60-90 min

Age 8+

What Will You Learn?

We will create a hatband that can easily attach onto a head and light it up! We will measure, cut, and stitch fabric to create it, and insert an LED strip inside. It’s recommended that you consider two great options:

  1. Create this hatband as detailed, super fun

  2. Review the instructions, understand the construction, and then create your own variation!

Attaching LEDs to a hat sounds simple, but there are a lot of ways to go at it! Take a look at the VAL (Versatile, Adjustable, Lightup) Headband instructions for one method. We encourage you to examine the instructions, and then decide if you want to follow along or perhaps do a different style hat! It is helpful that our students have shared their techniques so that everyone can have a look at a multitude of ways to construct wearables!

This construction is ideally done after the designer has come up with a concept or story that they want to communicate, that way it can be customized to a specific purpose. Take a look at the MakeFashion Edu Intro Course for a multi-lesson project on discovering a purpose or theme that you want to communicate with a wearable!

Once this hatband is made you can customize the colors and patterns that the lights inside give off.

About This Adventure

Today, fashion designers are not limited to fabrics in their designs. Technology has become part of our story and is much more accessible. Young designers can use tech such as lights, sensors, and microcontrollers to tell their stories.

In this adventure, you will experience and experiment as we go through the MakeFashion Edu process to support campers as they:

  • learn – about the elements of fashion and circuits

  • design – a story and the wearable

  • construct – a fashion tech piece using recyclable materials and lights

  • exhibit – be seen! Our favorite medium is the runway.

You will be able to support your designers as they find their voices and tell their own stories through fashion pieces they create and share.

This adventure is divided into several sections, each with its own projects. The bolded project denotes the page you are on. The arrows mark the section you are in.

Get Inspired

Check out this crazy hat on YouTube


Check out this projector hat! What is it advocating?

Create the Hatband

Step 1

Measure the length around your hat and overlap it by about 5 inches (around 25-28”’) Cut a piece of the wired edge ribbon to that length.

Step 2

Fold the cut edges over about 1” to stop fraying on both ends. (We put fabric glue on the edges for double protection.)

Step 3

Fold the ribbon lengthwise in half and sew the length keeping the stitches close to the wired edges. (A zipper foot works well for this.) Don’t sew the ends. Make sure the tube you just created is large enough to put the lights, connectors or USB cord through easily.

Step 4

Wrap the hat band around the hat and mark the overlap. This is where the Velcro goes. Sew velcro on but only at the top edge by the wire. Make sure you are putting it where it will meet up with the other side. Fabric glue could work for the Velcro as well, but make sure you don’t glue the tube together.

Create the Bow

Step 1

Now it is time to make a bow to hold the battery pack and/or microcontroller. Cut about 16” of the ribbon and fold ends in like you did on the band.Then fold each end in toward the middle about 3”. Open back up.

Step 2

Cut another piece of the ribbon about 4” long. Place it in the center, perpendicular to the longer piece and fold the ends over. Now fold the long ends in again toward the center.

Step 3

Sew along the top and bottom edges to make two pockets.

Step 4

Cut a small piece of Velcro to attach the bow to the hatband. Sew it in the center of the bow, making sure it doesn’t block the pockets. When putting the Velcro on the hatband sew along the bottom edge, keeping the tube opening big enough to slide lights through.

Step 5

Attach the bow to the band. You can leave it flat or pinch the center together for a different look.

Step 6

Put the V.A.L. Hatband on whatever hat you want to tell your story! Use the lights to tell it to the world.

What's Next?

We would love it if this hatband is one component of your wearable story! Advocate for a cause or share your personal story with the world through fashion tech. For the full MakeFashion Edu outfit design course click here!


For a ton of ideas on what to create, have a look at the amazing outfits that have already walked the MakeFashion Edu STEAM Runways, check out the YouTube playlist.

About MakeFashion

MakeFashion Edu is an international non-profit working to promote learning through fashion and tech. Through hosting workshops, reach-out and push-in activities, and larger events, MakeFashion Edu sees providing access for young designers to go to industry and project-based learning as one way to pull local communities together.

SteamHead makerspace is a network of people, spaces, and events who collaborate to improve equity in education as the path forward. We believe that by embracing design thinking and a maker-mindset, education can be more engaging and meaningful, and with that more effective in preparing students for success. Check their website for their courses.

Materials:

  • 21/2” wired edge ribbon, any color. (We used white, but other colors would look good too)
  • 4” hook & loop fastener (Velcro)
  • Scissors
  • Measuring tool
  • Sewing machine (could be done by hand, but would take a while.)
  • Fabric glue (optional)
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WE ARE A MAKERSPACE AND A MOVEMENT. Our mission is to provide access to quality, relevant education focused on integrating design, technology, and community. Because when people have access to great spaces and resources, they make great things.
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Maker Camp Project Standards

Based on NGSS (Next Generation Science Standards)

NGSS MS.Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • MS-ETS1-1. Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
  • MS-ETS1-2. Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
  • MS-ETS1-3. Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
  • MS-ETS1-4. Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

NGSS HS.Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • HS-ETS1-1. Analyze a major global challenge to specify qualitative and quantitative criteria and constraints for solutions that account for societal needs and wants.
  • HS-ETS1-2. Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering.
  • HS-ETS1-3. Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics as well as possible social, cultural, and environmental impacts.
  • HS-ETS1-4. Use a computer simulation to model the impact of proposed solutions to a complex real-world problem with numerous criteria and constraints on interactions within and between systems relevant to the problem.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

NGSS 3-5.Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • 3-5-ETS1-1. Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
  • 3-5-ETS1-2. Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
  • 3-5-ETS1-3. Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.
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