Project
Materials

Solar-Powered Oven

WHAT WILL YOU MAKE?

Heat up some food with your very own solar-powered oven made from an old pizza box and tin-foil!

WHAT WILL YOU LEARN?

You will learn to use common items to construct an over that trasnforms solr energy into heat.

STEPS

STEP 1

Cut and Line the Box
  • Use the ruler and box cutter to cut a three-sided flap into the top of the pizza box lid. Make sure to leave at least an inch of border around the flap.
  • Glue aluminum foil to the bottom side of the lid and the insides of the box.
  • Try to make the foil as smooth as possible, like a mirror.

STEP 2

Add the Plastic Wrap
  • Stretch some plastic wrap across the opening on top of the lid of the box and tape it down.
  • Now add another layer of plastic wrap below the opening and tape it to the lid.
  • Do not tape any plastic wrap to the flap that is lined with foil. It should only be taped to the edges of the lid across the opening.

STEP 3

Add the Construction Paper
  • Line the bottom of the box with black construction paper and glue it down.

STEP 4

Prop the Lid Up
  • Use your stick to prop the flap up. You might have to tape it to get it to stay.
  • Take your oven outside on a sunny day and try to heat things up! Put the food under the lid beneath the plastic. S'mores are a great place to start.

WHAT'S HAPPENING HERE?

A solar over works by transforming solar (light) energy into heat. The black bottom of the solar oven acts as heat sink, absorbing sunlight and heating up. It then radiates that heat to warmt he food in the oven. The foil reflects the light fromthe sun onto the black surface and the food to heat them. The plastic window holds the heat in while the cardboard insulates the oven.

Materials:

  • Pizza Box
  • Aluminum Foil
  • Plastic Wrap
  • Black Construction Paper
  • Glue Stick
  • Tape
  • Ruler
  • Pen/Pencil
  • Box Cutter
  • Bamboo skewer or wooden dowel or any stick that is at least 1' long

See More Projects in these topics:

Food Sustainability

See More Projects from these themes:

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Maker Camp
Maker Camp is a do-it-yourself online resource to help leaders like you organize a summer camp that engages children in making. Our goal is to provide you and your campers with the inspiration and the helpful resources, along with many possible projects to fit a wide range of interests and abilities. The idea is to focus on making as a playful, social activity. Maker Camp provides enough support for anyone to get started. Making provides experiences that help children become self-directed learners and good problem-solvers.
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Please Note

Your safety is your own responsibility, including proper use of equipment and safety gear, and determining whether you have adequate skill and experience. Power tools, electricity, and other resources used for these projects are dangerous, unless used properly and with adequate precautions, including safety gear and adult supervision. Some illustrative photos do not depict safety precautions or equipment, in order to show the project steps more clearly. Use of the instructions and suggestions found in Maker Camp is at your own risk. Make Community, LLC, disclaims all responsibility for any resulting damage, injury, or expense.

Maker Camp Project Standards

Based on NGSS (Next Generation Science Standards)

NGSS K-2 Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • K-2-ETS1-1. Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
  • K-2-ETS1-2. Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
  • K-2-ETS1-3. Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

NGSS 3-5.Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • 3-5-ETS1-1. Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
  • 3-5-ETS1-2. Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
  • 3-5-ETS1-3. Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

NGSS MS.Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • MS-ETS1-1. Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
  • MS-ETS1-2. Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
  • MS-ETS1-3. Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
  • MS-ETS1-4. Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

NGSS HS.Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • HS-ETS1-1. Analyze a major global challenge to specify qualitative and quantitative criteria and constraints for solutions that account for societal needs and wants.
  • HS-ETS1-2. Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering.
  • HS-ETS1-3. Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics as well as possible social, cultural, and environmental impacts.
  • HS-ETS1-4. Use a computer simulation to model the impact of proposed solutions to a complex real-world problem with numerous criteria and constraints on interactions within and between systems relevant to the problem.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

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