Project
Materials

Slide Whistle

WHAT WILL YOU MAKE?

A simple wind instrument that will change pitches when you maneuver the slide!

WHAT WILL YOU LEARN?

You will learn to use PVC and pool noodles to craft a simple instrument. They you will learnto play it.

STEPS

STEP 1

Cut Your Foam
  • Firmly press the PVC pipe into the foam.
  • Make a core by cutting around the indentation that you made in the foam. Check to see if it fits inside the pipe.
  • If it doesn't fit, then use the scissors or X-acto knife to trim it, but don't trim the core too much because it must create a seal inside of the pipe

STEP 2

Build the Slider
  • Cut off the sharp tip of the bamboo skewer to dull it.
  • Add a drop of hot glue to the tip of the skewer and insert it into the bottom of the foam core.
  • Reinforce the slider by taping the bottom edge of the foam core to the skewer.

STEP 3

Play your Slide Whistle
  • Soak the foam core in water for a few seconds and then slide it into your PVC pipe.
  • Play your slide whistle by holding the pipe vertically and blowing aross the top opening while sliding the slider up and down.
  • Practice, practice, practice!

WHAT'S HAPPENING HERE?

A slide whistle (also known as a piston flute) is a wind instrument consisting of a tube with a piston in it, like a bicycle pump. It varies the pitch with a slide. An ascending and descending glissando – a glide from one pitch to another – is produced by moving the slide back and forth. Early versions were made of cane of bamboo. Metal versions started to be manufactured around 1840. Eventually plastic versions, commonly sold as toys, came onto the market.

Materials:

  • 8"-10" PVC pipe (1/2" thick)
  • Pool noodle or other thick piece of foam
  • Bamboo Skewer
  • Hot Glue
  • Tape
  • X-acto knife or scissors

See More Projects in these topics:

Music

See More Projects from these themes:

The Canteen (Mess Hall and Recycling Station)
Maker Camp
Maker Camp is a do-it-yourself online resource to help leaders like you organize a summer camp that engages children in making. Our goal is to provide you and your campers with the inspiration and the helpful resources, along with many possible projects to fit a wide range of interests and abilities. The idea is to focus on making as a playful, social activity. Maker Camp provides enough support for anyone to get started. Making provides experiences that help children become self-directed learners and good problem-solvers.
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Please Note

Your safety is your own responsibility, including proper use of equipment and safety gear, and determining whether you have adequate skill and experience. Power tools, electricity, and other resources used for these projects are dangerous, unless used properly and with adequate precautions, including safety gear and adult supervision. Some illustrative photos do not depict safety precautions or equipment, in order to show the project steps more clearly. Use of the instructions and suggestions found in Maker Camp is at your own risk. Make Community, LLC, disclaims all responsibility for any resulting damage, injury, or expense.

Maker Camp Project Standards

Based on NGSS (Next Generation Science Standards)

National Core Arts Standards

The National Core Arts Standards are a process that guides educators in providing a unified quality arts education for students in Pre-K through high school. Also see Standards with cross-cutting anchors in Creating, Performing, Responding, and Connecting through art for Music.

NGSS 3-5.Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • 3-5-ETS1-1. Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
  • 3-5-ETS1-2. Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
  • 3-5-ETS1-3. Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

NGSS MS.Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • MS-ETS1-1. Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
  • MS-ETS1-2. Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
  • MS-ETS1-3. Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
  • MS-ETS1-4. Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

NGSS HS.Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • HS-ETS1-1. Analyze a major global challenge to specify qualitative and quantitative criteria and constraints for solutions that account for societal needs and wants.
  • HS-ETS1-2. Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering.
  • HS-ETS1-3. Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics as well as possible social, cultural, and environmental impacts.
  • HS-ETS1-4. Use a computer simulation to model the impact of proposed solutions to a complex real-world problem with numerous criteria and constraints on interactions within and between systems relevant to the problem.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

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