Project
Materials

Musical Bow

WHAT WILL YOU MAKE?

A musical bow you can use to play string instruments!

WHAT WILL YOU LEARN?

You will learn to use a coping saw on a woodworking project. You will also learn to string a simple instrument.

STEPS

STEP 1

Cut some notches
Cut two notches in each end of the wooden strip with the coping saw. Make the marks roughly 1/2 inch deep, and space them out evenly

STEP 2

Add the strings
Tie a loop in one end of the fishing line and hook it onto the notches in one end of the wood strip. » Run the fishing line to the other end of the strip, then slide it into one notch and back through the other notch. » Repeat theis process 4-5 times.

STEP 3

Bend the bow
Bend the strip of wood slighly, and tighten the strings by tugging the excess slack through the notches. This may require a second person. » Tie off the fishing line by wrapping it around the notches several times, then cut the line from the spool. » Near each end of the bow, twist a twisty tie around the strings to bunch the strings together.

STEP 4

Tighten the strings
Insert the wooden block inbetween the strings and the wood strip to raise and tighten the strings. » Rub a glue stick on the strings to make them a bit sticky. Ideally, rosin should be used, but glue or rubber cement are decent substitutes

WHAT'S HAPPENING HERE?

The purpose of applying rosin is to coat the bow hairs in a powdery, sticky substance that will “grip” the strings and cause friction as the bow slides across the string. This is what causes the string to vibrate and produce sound.

Materials:

  • Long Bendy Strip of Wood (roughly 3'x1"x1/4")
  • 20-pound Fishing Line
  • 2 Twisty Ties
  • Small Block of Wood (roughly 2"x1"x1")
  • Coping Saw
  • Scissor
  • Glue Stick or Rosin if you have it

See More Projects in these topics:

Music Woodworking

See More Projects from these themes:

The Shop (Makerspace)
Maker Camp
Maker Camp is a do-it-yourself online resource to help leaders like you organize a summer camp that engages children in making. Our goal is to provide you and your campers with the inspiration and the helpful resources, along with many possible projects to fit a wide range of interests and abilities. The idea is to focus on making as a playful, social activity. Maker Camp provides enough support for anyone to get started. Making provides experiences that help children become self-directed learners and good problem-solvers.
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Please Note

Your safety is your own responsibility, including proper use of equipment and safety gear, and determining whether you have adequate skill and experience. Power tools, electricity, and other resources used for these projects are dangerous, unless used properly and with adequate precautions, including safety gear and adult supervision. Some illustrative photos do not depict safety precautions or equipment, in order to show the project steps more clearly. Use of the instructions and suggestions found in Maker Camp is at your own risk. Make Community, LLC, disclaims all responsibility for any resulting damage, injury, or expense.

Maker Camp Project Standards

Based on NGSS (Next Generation Science Standards)

National Core Arts Standards

The National Core Arts Standards are a process that guides educators in providing a unified quality arts education for students in Pre-K through high school. Also see Standards with cross-cutting anchors in Creating, Performing, Responding, and Connecting through art for Music.

NGSS K-2 Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • K-2-ETS1-1. Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
  • K-2-ETS1-2. Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
  • K-2-ETS1-3. Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

NGSS 3-5.Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • 3-5-ETS1-1. Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
  • 3-5-ETS1-2. Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
  • 3-5-ETS1-3. Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

NGSS MS.Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • MS-ETS1-1. Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
  • MS-ETS1-2. Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
  • MS-ETS1-3. Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
  • MS-ETS1-4. Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

NGSS HS.Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • HS-ETS1-1. Analyze a major global challenge to specify qualitative and quantitative criteria and constraints for solutions that account for societal needs and wants.
  • HS-ETS1-2. Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering.
  • HS-ETS1-3. Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics as well as possible social, cultural, and environmental impacts.
  • HS-ETS1-4. Use a computer simulation to model the impact of proposed solutions to a complex real-world problem with numerous criteria and constraints on interactions within and between systems relevant to the problem.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

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