Project
Materials

Magnetic Maze

WHAT WILL YOU MAKE?

A fun custom maze game you can program yourself with Makey Makey!

WHAT WILL YOU LEARN?

You will learn to make a simple soft circuit. You will learn to use a Makey Makey and Scratch to control your game.

STEPS

STEP 1

1. Plan out your maze.
Use the pen and paper to design your maze before you build it. » Get creative! Add some dead-ends, narrow passageways, spiral patterns, and more!

STEP 2

2. Test your LEDs.
Clip one wire onto the positive end of your battery and stick the other end into a piece of clay. » Clip another wire onto the negative end of the battery and stick its other end into a separate piece of clay. » Stick each leg of the LED into the 2 pieces of clay, respectively. » If your LED doesn't light up, try flipping it. The legs are polarized and the longer leg of the LED is the positive one.

STEP 3

3. Start with a simple maze.
Roll the modeling clay out and use it to build the walls of your maze. » Attach two wires to the positive and negative ends of the battery, respectively. » Attach the other end of the negative wire onto the shorter leg of the LED, then stick the longer leg of the LED anywhere into the clay wall. » Attach the other end of the positive wire to the magnet. » Use another magnet underneath the table to move the top magnet through your maze!

STEP 4

4. Now make a more complex maze!
Repeat step three, but this time try a more complex maze configuration. » Use the maze that you drew in step one!

STEP 5

5. Set up your Scratch Sketch.
On your laptop, go to the following url to get to the Scratch Sketch: https://scratch.mit.edu/projects/11721101/ In this game, you set up how much time you will have to get through the maze, say 60 seconds, and every time you hit a wall, you lose 10 seconds on your timer!

STEP 6

6. Attach the MaKey MaKey.
Remove the wires from the battery and the LED. » Clip the other end of the wire that is attached to the magnet to the down arrow on the MaKey MaKey. » Clip another wire onto the Earth of the MaKey MaKey and stick its opposite end directly into the wall of your maze. » Attach your MaKey MaKey to your laptop and then try to get through your maze before the timer runs out! Good luck!

WHAT'S HAPPENING HERE?

Makey Makey is an invention kit designed to connect everyday objects to computer keys. Using a circuit board, alligator clips, and a USB cable, the toy uses closed loop electrical signals to send the computer either a keyboard stroke or mouse click signal. This function allows the Makey Makey to work with any computer program or webpage that accepts keyboard or mouse click.

Materials:

  • Laptop with internet access
  • Card table or other thin table
  • MaKey MaKey
  • Alligator clip wires
  • 2 magnets
  • Modeling clay
  • LEDs
  • 9V battery
  • Paper
  • Pen/Pencil

See More Projects in these topics:

Games Microcontrollers Programming

See More Projects from these themes:

The Depot (Airport/Space Station/ Racetrack)
Maker Camp
Maker Camp is a do-it-yourself online resource to help leaders like you organize a summer camp that engages children in making. Our goal is to provide you and your campers with the inspiration and the helpful resources, along with many possible projects to fit a wide range of interests and abilities. The idea is to focus on making as a playful, social activity. Maker Camp provides enough support for anyone to get started. Making provides experiences that help children become self-directed learners and good problem-solvers.
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Please Note

Your safety is your own responsibility, including proper use of equipment and safety gear, and determining whether you have adequate skill and experience. Power tools, electricity, and other resources used for these projects are dangerous, unless used properly and with adequate precautions, including safety gear and adult supervision. Some illustrative photos do not depict safety precautions or equipment, in order to show the project steps more clearly. Use of the instructions and suggestions found in Maker Camp is at your own risk. Make Community, LLC, disclaims all responsibility for any resulting damage, injury, or expense.

Maker Camp Project Standards

Based on NGSS (Next Generation Science Standards)

K–12 Computer Science Framework

The K–12 Computer Science Framework is designed to guide computer science from a subject for the fortunate few to an opportunity for all. The guiding practices include:
  1. Fostering an Inclusive Computing Culture
  2. Collaborating Around Computing
  3. Recognizing and Defining Computational Problems
  4. Developing and Using Abstractions
  5. Creating Computational Artifacts
  6. Testing and Refining Computational Artifacts
  7. Communicating About Computing
You can download the complete framework here. You may also want to consider the International Society for Technology in Education Standards. The ISTE Standards provide the competencies for learning, teaching and leading in the digital age, providing a comprehensive roadmap for the effective use of technology in schools worldwide.

K–12 Computer Science Framework

The K–12 Computer Science Framework is designed to guide computer science from a subject for the fortunate few to an opportunity for all. The guiding practices include:
  1. Fostering an Inclusive Computing Culture
  2. Collaborating Around Computing
  3. Recognizing and Defining Computational Problems
  4. Developing and Using Abstractions
  5. Creating Computational Artifacts
  6. Testing and Refining Computational Artifacts
  7. Communicating About Computing
You can download the complete framework here. You may also want to consider the International Society for Technology in Education Standards. The ISTE Standards provide the competencies for learning, teaching and leading in the digital age, providing a comprehensive roadmap for the effective use of technology in schools worldwide.

NGSS MS.Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • MS-ETS1-1. Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
  • MS-ETS1-2. Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
  • MS-ETS1-3. Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
  • MS-ETS1-4. Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

NGSS HS.Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • HS-ETS1-1. Analyze a major global challenge to specify qualitative and quantitative criteria and constraints for solutions that account for societal needs and wants.
  • HS-ETS1-2. Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering.
  • HS-ETS1-3. Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics as well as possible social, cultural, and environmental impacts.
  • HS-ETS1-4. Use a computer simulation to model the impact of proposed solutions to a complex real-world problem with numerous criteria and constraints on interactions within and between systems relevant to the problem.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

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