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Coping and Processing through Zine Making

WHAT WILL YOU MAKE?

Zines (pronounced zeens) are homemade mini-magazines created through a collection of words and images pasted together. Zines are typically used to share the author’s thoughts, ideas, musings, art, and/or information.

Zines can be used as a tool for self-discovery and empowerment. The best zines are the ones that have personal meaning. Through the activity of zine making, we can process the events and feelings that we have experienced — and learn to cope with and share our
thoughts.

In this maker activity, your task is to create a zine that documents your:
– Thoughts, feelings, and hopes
– Events and activities
– Anything you’d like to remember

WHAT WILL YOU LEARN?

Zines (pronounced zeens) are homemade mini-magazines created through a collection of words and images pasted together. Zines are typically used to share the author’s thoughts, ideas, musings, art, and/or information.

Zines can be used as a tool for self-discovery and empowerment. The best zines are the ones that have personal meaning. Through the activity of zine making, we can process the events and feelings that we have experienced — and learn to cope with and share our
thoughts.

In this maker activity, your task is to create a zine that documents your:
– Thoughts, feelings, and hopes
– Events and activities
– Anything you’d like to remember

STEPS

STEP 1

CONCEPTUALIZE
Think about the general look, feel, and tone of your zine. What style and message do you want to be reflected? Use this time to create a space where you feel safe to think and explore. Look up examples of other zines to see what you gravitate towards. Think of a title for your zine that communicates your zine concept.

STEP 2

ASSEMBLE
Use a single sheet of paper to create an 8 page mini-zine!

STEP 3

CREATE
You can fill the pages of your zine however you like. Here are some methods that you can use: Collaging, Doodling, Painting, Writing If you are stuck, here are some content suggestions to get you started: - Fill pages with images that help you to feel calm or give you hope. - Create lists of things that you miss or that make you feel happy, thankful, overwhelmed etc. - Record your thoughts everyday. Label it with the date and time. See how it changes or stays the same. - Write supportive notes or tips for yourself. Answer the following questions: - What’s in your heart? Draw a heart and fill it with images and words. - What is something new in your life? - What have you learned?

STEP 4

SHARE
Zines are meant to be shared! However, it is okay to not share your innermost thoughts with everyone! But if you are comfortable with sharing your work, post it on social media or share it with your friends.

STEP 5

EXTEND
Just like your favorite cartoons or comic books, turn your zine into a series and make episodes every week or month!

SEE IT IN ACTION

WHAT'S NEXT?

Reflect. After you complete the activity, reflect on your experience:
– What did you learn during this process?
– What is something that surprised you about your outcome?

Materials:

  • Base materials: paper, an assortment of writing utensils
  • Tools (optional): scissors, stapler
  • Connecting materials: glue, tape
  • Additional embellishment materials (optional): yarn, ribbon, post it notes, fabric, magazines, posters, assorted paper, paints, anything else you can find!

See More Projects in these topics:

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Art/Craft Studio
Maker Camp
Maker Camp is a do-it-yourself online resource to help leaders like you organize a summer camp that engages children in making. Our goal is to provide you and your campers with the inspiration and the helpful resources, along with many possible projects to fit a wide range of interests and abilities. The idea is to focus on making as a playful, social activity. Maker Camp provides enough support for anyone to get started. Making provides experiences that help children become self-directed learners and good problem-solvers.
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Please Note

Your safety is your own responsibility, including proper use of equipment and safety gear, and determining whether you have adequate skill and experience. Power tools, electricity, and other resources used for these projects are dangerous, unless used properly and with adequate precautions, including safety gear and adult supervision. Some illustrative photos do not depict safety precautions or equipment, in order to show the project steps more clearly. Use of the instructions and suggestions found in Maker Camp is at your own risk. Make Community, LLC, disclaims all responsibility for any resulting damage, injury, or expense.

Maker Camp Project Standards

Based on NGSS (Next Generation Science Standards)

National Core Arts Standards

The National Core Arts Standards are a process that guides educators in providing a unified quality arts education for students in Pre-K through high school. These standards provide goals for Dance, Media Arts, Music, Theatre, and Visual Arts with cross-cutting anchors in Creating, Performing, Responding, and Connecting through art. The Anchor Standards include:
  1. Generate and conceptualize artistic ideas and work.
  2. Organize and develop artistic ideas and work.
  3. Refine and complete artistic work.
  4. Select, analyze, and interpret artistic work for presentation.
  5. Develop and refine artistic techniques and work for presentation.
  6. Convey meaning through the presentation of artistic work.
  7. Perceive and analyze artistic work.
  8. Interpret intent and meaning in artistic work.
  9. Apply criteria to evaluate artistic work.
  10. Synthesize and relate knowledge and personal experiences to make art.
  11. Relate artistic ideas and works with societal, cultural, and historical context to deepen understanding.
Please visit the website for specific details on how each anchor applies to each discipline.

National Core Arts Standards

The National Core Arts Standards are a process that guides educators in providing a unified quality arts education for students in Pre-K through high school. Also see Standards with cross-cutting anchors in Creating, Performing, Responding, and Connecting through art for Visual Arts.

NGSS K-2 Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • K-2-ETS1-1. Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
  • K-2-ETS1-2. Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
  • K-2-ETS1-3. Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

NGSS 3-5.Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • 3-5-ETS1-1. Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
  • 3-5-ETS1-2. Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
  • 3-5-ETS1-3. Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

NGSS MS.Engineering Design

The Next Generation Science Standards (NGSS) are K–12 science content standards.
  • MS-ETS1-1. Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
  • MS-ETS1-2. Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
  • MS-ETS1-3. Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
  • MS-ETS1-4. Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
For additional information on using content standards with our projects please visit the Maker Camp Playbook.

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